Let me break it down as quickly as I can:ġ2 boards - 4 Match Boards, 4 Stadium Boards, 4 Club Boards.ħ0 tokens covering Injury, Strength, Suspension, and Weaknessģ Scenario sheets, featuring 6 scenarios (solo play)įor those trying to do the back-of-the-serviette maths, that’s 495 bits and bobs waiting for you in the box. Because it is a complex game with a lot going on, there’s a lot of stuff in the box. You can read the rulebook right here for a more detailed breakdown. You accumulate Score points not just for games won and your position on the League Table at the end, but also for the number of Youngsters you’ve trained, the composition of your Staff, and how well you’ve maintained your Stadium. You can then play one Tactic card of your choice, and place your Jersey markers on the Match Board in that formation. This will give you information on the opposition, including the kinds of formations they are likely to play against you. On Match Day, you get the check a Scout Report on your Opponent Card. Here you place 10 Jersey markers to represent your players, and the strategy you’re using. Finally, the Match Board is where you’ll manage each game in progress. The Club Board is where you keep your Staff cards and Stat trackers across Cash, Fanbase, Fitness, and Operations. The Stadium Board is all about upgrading and maintaining your home stadium, spending Stadium Infrastructure tokens and Contracted Sponsor cards. You use these cards across three Boards, and they’re all fairly self-explanatory. Cards you’ll use for Match Day are also placed nearby. Board meeting cards are placed nearby, face down. Next to the players are decks of Staff and Sponsor cards. Two decks of Youngster and Regular player cards sit in this area, Untrained side up. The centre of the table is the Transfer Area, which is a common space between all four clubs where you can arrange player trades. These cards will determine the kind of development options your club has at its disposal and where your priorities lie. Tuesdays, Wednesdays, and Thursdays are taken turn-by-turn, player-by-player.Įveryone receives a hand of four randomised Director cards, with each player returning one to the deck. The big days, Monday and Friday, are resolved simultaneously among all four players. Here, you deploy Player and Tactic cards against your opponent to win the match. All of this propels the player toward the big day: Friday. ![]() Team managers will need to maintain their stadiums, headhunt new players, hire staff and manage transfers. Tuesdays, Wednesdays and Thursdays are all administrative. Mondays are about setting the tone for the rest of the week - you receive your weekly resources and draw a Board Meeting card with your allotted tasks on it. A typical game plays out over six weeks, with each individual day constituting a single game phase. How does it work?Ĭreated by Thomas Jansen ( Club Stories, Tavern, Streetpainball) and published by Polish studio Portal Games, Eleven is a strategy game about building and managing your own football club. If you’ve been looking for games to scratch the football itch between World Cup matches (and you can’t bring yourself to go near anything with the name FIFA attached to it), maybe this is the one you’ve been looking for. An English edition of StratoFootball was launched in 2005 and I'm proud to introduce the game to English-speaking audiences here on Famous Games Co.Specifically, Eleven, the football manager board game for 1 to 4 players. A 34-page StratoFootball Tactics booklet was published in 2003, outlining all that Walter had learned in his 30 years of playing the game. Other games followed, including multiple Spielewerkstatt titles that were nominated for the prestigious Spieles Des Jahres award. Strategies developed and, after a decade of play, Walter decided to launch Spielewerkstatt in 1984 to publish the game in its original German. Before long, a tournament formed among the youth of Kempten, one that continues to this day, and they soon found that those who wanted to reach the championship round needed more than luck on their side. It was something he and his friends discovered over many years as they crafted their own handmade copies. ![]() On that first day in 1974, Walter didn't how deep the tactics and strategy were within his simple game. ![]() It was raining outside so instead, he drew a soccer pitch on a piece of paper, made soccer teams out of his father's chess set, added a 10-cent piece for the soccer ball, and began rolling a die to move the little men about. He invented StratoFootball at the young age of 15 as World Cup fever swept through his small town of Kempten, Germany in 1974. But his first role was that of a game designer. Walter Müller has played many roles in the world of board games - he has been a player, a publisher, a game store owner, an organizer of tournaments, and a teacher of games.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |